Formerly a human child, he now lives inside a Spider after it tried to eat him. By using the console to lower the player's sanity below 0%, the screen will become more saturated and colorful, albeit intense.Webber is a playable character. The saturation effect is set on the percentage of sanity.This can also boost performance on slow systems. Distortion can be turned off in the Options menu, removing the blurry effect on the edges of the screen that occurs from Sanity loss.Sanity was added in the Insanity! update.The "day to night" transition jingle becomes warped.Player holds head with hands and rocks back and forth.Crawling Horrors and Terrorbeaks will attack.The screen is surrounded by red tendrils.Crawling Horrors and Terrorbeaks are visible.Lighting is desaturated in overworld and caves.Shadow Watchers and Night Hands appear at night.Warly - Gains more sanity from Crock Pot meals. Walani - Due to her drying off quicker, the combined sanity loss from wetness would be reduced over time. Wigfrid - Gains Sanity after killing Mobs. Wolfgang - 1.1x Sanity is lost while in darkness or near monsters. Wendy - 0.75x Sanity is lost while in darkness or near monsters. Maxwell - Sanity is restored at a rate of 6.67 points per minute. Maxwell - Sanity is restored at a rate of 20 points per minute.
WX-78 - 100-300 Max Sanity (depending on upgrades) WX-78 - 150-300 Max Sanity (depending on upgrades) Wickerbottom - 250 Max Sanity Wilson, Wendy, Wolfgang, Woodie, Maxwell - 200 Max Sanity Walani, Warly - 200 Max Sanity Wes - 150 Max Sanity Wilbur - 150 Max Sanity Willow - 120 Max Sanity Wigfrid - 120 Max Sanity Woodlegs - 120 Max Sanity Webber - 100 Max SanityĬharacters with the potential to stay sane longer: Shadow Creatures spawned from Nightmare Lights are not present during the "warning" phase of the Nightmare Cycle. Sanity loss depends on "precipitation rate". Sanity aura of a friendly and Sanity aura of a glowingįor One-Man Band this is the default insanity aura without followers.Eating most Crock Pot Dishes except for those shown elsewhere in this table and.See the Sanity Tables below for a complete list.
Generally speaking, being in close proximity to Monsters, Darkness, Rain, eating bad Food, or using various magic items decreases sanity while wearing certain clothing, eating Jerky and Crock Pot food, being near friendly Pigs, and sleeping increases sanity. The size of the arrow signifies the rate of gain or loss.Īs sanity decreases, the player's vision becomes shaky, over-saturated, and bright, whispers are heard, and Shadow Creatures start to appear. These creatures become "physical" and aggressive and will attack the player when their sanity is below 15% the sign that sanity is low enough for Shadow Creatures to attack is when the player's character covers their ears and closes their eyes while rocking back and forth, as if experiencing a bad headache.īeing alone in the wilderness will take its toll.
A small animated arrow appears over the icon, indicating an increase or decrease in Sanity. Characters can gain and lose sanity in various ways. The Sanity icon, represented as a picture of a brain, is located near the character's Health and Hunger. Sanity is the character's "mental health" in Don't Starve.